I've encountered a syntax error in the game module within the anchor_in_depth/PDAs.md file. Specifically, the issue arises from a missing semicolon at the end of the line where user_stats.bump is assigned. Here's the relevant code snippet:
use anchor_lang::prelude::*;
declare_id!("Fg6PaFpoGXkYsidMpWTK6W2BeZ7FEfcYkg476zPFsLnS");
#[program]
pub mod game {
use super::*;
// handler function
pub fn create_user_stats(ctx: Context<CreateUserStats>, name: String) -> Result<()> {
let user_stats = &mut ctx.accounts.user_stats;
user_stats.level = 0;
if name.as_bytes().len() > 200 {
// proper error handling omitted for brevity
panic!();
}
user_stats.name = name;
user_stats.bump = ctx.bumps.user_stats // Missing semicolon here
Issue:
The line user_stats.bump = ctx.bumps.user_stats is missing a semicolon at the end. This omission could lead to a compilation error, affecting developers who are trying to compile or run this example.
Expected Correction:
The line should end with a semicolon, as shown below:
user_stats.bump = ctx.bumps.user_stats;
Recommendation:
Please add the missing semicolon to ensure the code snippet compiles without errors. This small fix will help improve the documentation's accuracy and usability for developers exploring Anchor.
Hello,
I've encountered a syntax error in the
game
module within theanchor_in_depth/PDAs.md
file. Specifically, the issue arises from a missing semicolon at the end of the line whereuser_stats.bump
is assigned. Here's the relevant code snippet:Issue: The line
user_stats.bump = ctx.bumps.user_stats
is missing a semicolon at the end. This omission could lead to a compilation error, affecting developers who are trying to compile or run this example.Expected Correction: The line should end with a semicolon, as shown below:
Recommendation: Please add the missing semicolon to ensure the code snippet compiles without errors. This small fix will help improve the documentation's accuracy and usability for developers exploring Anchor.
Thank you for your attention to this matter.