coreylowman / dominion

python implementation of the Dominion board game
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Add more complex AIs #3

Open coreylowman opened 6 years ago

coreylowman commented 6 years ago

Perhaps from https://graphics.stanford.edu/~mdfisher/DominionAI.html

Maybe try an engine AI

coreylowman commented 6 years ago

https://github.com/mewhite/Dominion-AI/tree/master/code

coreylowman commented 6 years ago

https://medium.com/emergent-future/simple-reinforcement-learning-with-tensorflow-part-0-q-learning-with-tables-and-neural-networks-d195264329d0

coreylowman commented 6 years ago

http://web.stanford.edu/~surag/posts/alphazero.html

https://github.com/suragnair/alpha-zero-general

coreylowman commented 6 years ago

https://github.com/fomorians/td-gammon

coreylowman commented 6 years ago

https://applied-data.science/static/main/res/alpha_go_zero_cheat_sheet.png http://tim.hibal.org/blog/alpha-zero-how-and-why-it-works/

coreylowman commented 6 years ago

https://medium.com/applied-data-science/how-to-build-your-own-alphazero-ai-using-python-and-keras-7f664945c188

https://github.com/AppliedDataSciencePartners/DeepReinforcementLearning

coreylowman commented 6 years ago

potentially could use coevolutionary GA

coreylowman commented 6 years ago

use novelty driven evolutionary algorithm... ideally should be able to find new strategies, and is focused on behavior