Closed corin8823 closed 7 years ago
Consider changing return (CGFloat(Double.pi) * degrees / 180) to return (CGFloat.pi * degrees / 180) to avoid casting
return (CGFloat(Double.pi) * degrees / 180)
return (CGFloat.pi * degrees / 180)
Thanks review 👍
Consider changing
return (CGFloat(Double.pi) * degrees / 180)
toreturn (CGFloat.pi * degrees / 180)
to avoid casting