Open GoogleCodeExporter opened 9 years ago
Original comment by Rhijnauwen@gmail.com
on 7 Sep 2008 at 4:20
Original comment by Rhijnauwen@gmail.com
on 7 Sep 2008 at 4:23
which would be the difference with a composition with multiple tracks? maybe
that they are grouped?
Original comment by jpala...@gmail.com
on 30 Jun 2009 at 4:51
The difference is very small, because it's purely notational. See for examples
medieval music and especially counterpoint and vocal music where each voice is
written on the same staff (found an example image here:
http://www.oxfordreference.com/media/images/counterpoint3.jpg). This sounds
exactly
the same as having all the voices on separate staffs, but I guess it makes the
grouping more explicit and is deeply rooted in musical history; so you will
still see
it occasionally. I believe LilyPond and MusicXML also support it.
Subclassing Bar and Track might not even be needed. We could use another
attribute on
Notes as well to keep things simple. All that is needed is an indication that
the
note is part of a separate voicing.
Original comment by Rhijnauwen@gmail.com
on 30 Jun 2009 at 6:00
ok. you are right, In fact, drum notation does also need poliphonic notation
(example:
http://www.musedit.com/med/InstrFeatures/Drums/DrumExamples.gif)
Original comment by jpala...@gmail.com
on 30 Jun 2009 at 6:11
Yeah, I forgot about drum notation, but that's still very common. I don't know
how
much LilyPond automates percussion notation, but I will set issue #4 to be
blocked on
this one, so that we are prepared for it.
Original comment by Rhijnauwen@gmail.com
on 30 Jun 2009 at 7:20
Drum notation is very different a very used nowadays. Different voices support
is necessary, but there are more
differences: clef is different, sticking can be used (R and L for hands), some
staves have one or two lines instead
of five (conga staves, shaker,...), there are drum rolls,...
There are also important notation elements like accents and ghost notes...
Original comment by jpala...@gmail.com
on 30 Jun 2009 at 8:59
Yes, drum notation is a whole different beast, but we will get to most of those
things when we implement more dynamics (accents, tremolos, ghost notes,
vibration,
etc.) and support for text/lyrics. A percussion class or module is probably
necessary
to deal with some of the differences and to provide some easy to use classes. We
should open some new issues addressing these issues if you care to fast track
this.
I've also been thinking about a separate instrument subpackage where we can put
instrument specific code and domain information, structured something like this:
/instruments/
/instruments/percussion/
/instruments/strings/
..etc..
Which should make it easier to abstract and to inject some more knowledge into
mingus
-- similar to the new tunings module in extra, but on a bigger scale. It will
also
move the Instrument module out of the container package, which is a good thing
since
the Instrument class does not really qualify as a container (that has been
bugging
me). Most percussion specific code will easily fit in there somewhere, but some
changes need to be made to the LilyPond exporter to support this; but that has
to
happen anyway.
Original comment by Rhijnauwen@gmail.com
on 30 Jun 2009 at 11:07
Would also be cool to have an easy to use library of all the drum rudiments and
their
permutations for example. That's the sort of domain specific stuff I'd like to
include for more instruments.
Original comment by Rhijnauwen@gmail.com
on 30 Jun 2009 at 11:14
I would be interested in everithing about drums in mingus (since I'm a
drummer). Could you better explain which
kind of functionality should provide that library?
Original comment by jpala...@gmail.com
on 1 Jul 2009 at 8:12
Well, for example: methods for creating para-diddles, para-diddle-diddles,
flams,
rolls, etc. (see complete list here:
http://www.vicfirth.com/education/rudiments.html) in a given time value. So you
would
be able to add a sixteenth note para-diddle with the correct sticking to your
track
for example, instead of having to add each note separately. Maybe we could also
add
some standard beats / beat generator.
Original comment by Rhijnauwen@gmail.com
on 1 Jul 2009 at 11:54
Original issue reported on code.google.com by
Rhijnauwen@gmail.com
on 7 Sep 2008 at 4:18