I get through bug #3, #4 and #5 to stuck in the problem how to handle torches and doors.
Torches changed into tree different shapes now and the param2 is not compatible with the values in the .we files anymore.
The same is true for doors. The best I could get is standing doors (not hovering in the air) but I am still far from good.
That two nodes has to be replaced somehow in the mod. I got some idea how to do it from handle_shematics, but the approach is so different that it is not easy to get them implemented.
Something that also needs to do is that the buildings (I only work with buildings until now) are not always build in front of the player than right of him or even behind or inside of the player (so you are stuck inside of a wall afterwards).
I get through bug #3, #4 and #5 to stuck in the problem how to handle torches and doors.
Torches changed into tree different shapes now and the param2 is not compatible with the values in the .we files anymore.
The same is true for doors. The best I could get is standing doors (not hovering in the air) but I am still far from good.
That two nodes has to be replaced somehow in the mod. I got some idea how to do it from handle_shematics, but the approach is so different that it is not easy to get them implemented.
Something that also needs to do is that the buildings (I only work with buildings until now) are not always build in front of the player than right of him or even behind or inside of the player (so you are stuck inside of a wall afterwards).