This can be bypassed by commenting out line 3(set -o errexit) of the Build Rules for "Files *.lua in Script" in the librtt-simulator in Xcode .The simulator builds and runs after commenting said line. I do not know if commenting out that line will cause side effects later at some point, as it is used to precompile resources if I understand correctly.
Environment: M1 Pro with OSX 12.1 and Xcode Version 13.2.1 (13C100).
After checking out corona/solar2d recursively, the building of the project fails with:
This can be bypassed by commenting out line 3(set -o errexit) of the Build Rules for "Files *.lua in Script" in the librtt-simulator in Xcode .The simulator builds and runs after commenting said line. I do not know if commenting out that line will cause side effects later at some point, as it is used to precompile resources if I understand correctly.
Environment: M1 Pro with OSX 12.1 and Xcode Version 13.2.1 (13C100).