Closed stonier closed 10 years ago
You mean, an arbitrary (but unique) string, or the string representation of the uuid? I'm ok with the uuid because warranties uniqueness and maps can also have a name, but for sure it's not superpractical when you manipulate them by hand.
Yeah, a string for which uniqueness is guaranteed because the 'user says it is unique'. Of course the system should check and make sure the user is not an idiot :P
Like we do in rocon with gateway uuids....you can disable them if you are sure you can control who connects.
The important point is that a user NEVER needs to mangle with uuid, regardless we use them backing the data or not. He/she identifies a world by its name
Using uuid for maps comes from save_map node within the map_store package. As it saves maps automatically, without prompting for a name, it assigns a uuid to every map. However, in WCF a world is not a map: a world can have 0, 1, or N maps of any kind (as maps are annotations too!), so we should not confuse world uuid and 2D map uuid. We can get rid of the former according to this issue, but not from the later without changing map_store interface.
I have completely removed world_id; we always use a string now. In fact, it changes nothing of the internal working, just the interfacing.
I wonder if it would be possible to use string identifiers for worlds. Of course you'd probably have to handle the issue of dealing with registering two worlds with the same id. And if you have to save the id in uuid form, just hash the strings.
Be a much easier practical simplification. Any real cons to doing this?