I couldn't find a way to conditionally change rotations at the beginning of a fight to have an "opener," which often time differs from the standard rotation for the rest of the fight. The easiest solution seemed to be to add a condition that checks if combat started less than 5, 10, 15, etc. seconds ago, (or 'more than' if you only want a condition to be true later in the fight).
It seems like import/export on custom conditions is broken right now (plus you emphasized how dangerous they might be if someone hasn't verified what the LUA in that condition does), so I figured I'd submit what I made as a pull request for you to include if you see fit.
I couldn't find a way to conditionally change rotations at the beginning of a fight to have an "opener," which often time differs from the standard rotation for the rest of the fight. The easiest solution seemed to be to add a condition that checks if combat started less than 5, 10, 15, etc. seconds ago, (or 'more than' if you only want a condition to be true later in the fight).
It seems like import/export on custom conditions is broken right now (plus you emphasized how dangerous they might be if someone hasn't verified what the LUA in that condition does), so I figured I'd submit what I made as a pull request for you to include if you see fit.