Closed Bebomonky closed 9 months ago
This is only used for the Metagame and probably shouldn't be used. Preferably I'd remove it entirely, but don't wanna deal with fixing up metagame.
Anyways just use Scene.PresetName and that should do the trick.
Bug in question Using ActivityMan:GetActivity().SceneName returns a empty string
To Reproduce Slap print(ActivityMan:GetActivity().SceneName) in any type of script
Expected behavior