Multithreaded-sim-and-render cleanup and improvements, but un-multithreaded again as the work required to get it stable is very significant.
Adds interpolation for smooth slow motion, and cleans up a lotta legacy code. Also makes drawing significantly faster by avoiding unnecessary two-stage drawing to intermediate ColorMO map.
Multithreaded-sim-and-render cleanup and improvements, but un-multithreaded again as the work required to get it stable is very significant.
Adds interpolation for smooth slow motion, and cleans up a lotta legacy code. Also makes drawing significantly faster by avoiding unnecessary two-stage drawing to intermediate ColorMO map.
Cleans up or removes a shitload of legacy code.