Describe the bug
Base.rte/palette.bmp, which is what the game uses for its palette is not matched with the palette used in all or most sprites.
There is also no consensus on the palette between sprites (opening 5 random images I've found 5 different palettes without trying)
This isn't actually too problematic, just means we have a lot of stuff lying around that looks somewhat different between what it looks like while spriting vs ingame
Additional context
palette.bmp
palette from ConcreteBlockFG
Difference (contrast boosted)
Describe the bug Base.rte/palette.bmp, which is what the game uses for its palette is not matched with the palette used in all or most sprites. There is also no consensus on the palette between sprites (opening 5 random images I've found 5 different palettes without trying)
This isn't actually too problematic, just means we have a lot of stuff lying around that looks somewhat different between what it looks like while spriting vs ingame
Additional context palette.bmp
palette from ConcreteBlockFG
Difference (contrast boosted)
![ConcreteBlockFG_diff_boosted](https://github.com/cortex-command-community/Cortex-Command-Community-Project/assets/8429918/680776d3-b3e9-4e25-bedc-b131ed82aaca)