Make the registered drawing for MOSRotating just a square of spriteradius length around the pivot, instead of whatever the code was trying before. (I think it was trying something clever with an offset rectangle maybe? Possibly assuming that sprite offsets are reasonable and fall within the sprite bounds?)
Make the registered drawing for MOSRotating just a square of spriteradius length around the pivot, instead of whatever the code was trying before. (I think it was trying something clever with an offset rectangle maybe? Possibly assuming that sprite offsets are reasonable and fall within the sprite bounds?)