cortex-command-community / Cortex-Command-Legacy-Mod-Converter

MIT License
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New Conversion Rules Part 2 [Wait a few days before add them] #58

Closed MorgulUruk closed 6 months ago

MorgulUruk commented 3 years ago

For "Sounds.json":

"Base.rte/Devices/Pistols/BlasterFire.flac": "Base.rte/Devices/Weapons/Pistol/Sounds/PistolFire.flac" "Dummy.rte/Effects/Sounds/DestroyerFire.wav": "Dummy.rte/Devices/Weapons/Destroyer/Sounds/Fire1.flac", "Browncoats.rte/Effects/Sounds/FlamerActive.wav": "Browncoats.rte/Devices/Weapons/Firestorm/Sounds/ProjectileLoop.flac", "Coalition.rte/Effects/Sounds/PistolShot1a.wav": "Coalition.rte/Devices/Weapons/Pistol/Sounds/Fire1.flac", "Base.rte/Actors/MetalBlunt2.flac": "Base.rte/Sounds/Physics/MetalBlunt1.flac", "Base.rte/Actors/Crash1.flac": "Base.rte/Sounds/Physics/Crash1.flac", "Coalition.rte/Effects/Sounds/PistolShot1a.wav": "Coalition.rte/Devices/Weapons/Pistol/Sounds/Fire1.flac", "Imperatus.rte/Effects/Sounds/BigDogReloadStart.wav": "Imperatus.rte/Devices/Weapons/Bulldog/Sounds/ReloadStart.flac", "Imperatus.rte/Effects/Sounds/BigDogReloadEnd.wav": "Imperatus.rte/Devices/Weapons/Bulldog/Sounds/ReloadEnd.flac", "Imperatus.rte/Effects/Sounds/BigDogSpin.wav": "Imperatus.rte/Devices/Weapons/Bulldog/Sounds/SpinSound.flac", "Ronin.rte/Effects/Sounds/BazookaFire.wav": "Ronin.rte/Devices/Weapons/RPG7/Sounds/Fire1.flac",

For "Images.json":

"Base.rte/Actors/Rockets/RocketLeg.png": "Base.rte/Craft/Shared/RocketLegA000.png", "Base.rte/Actors/StorageCrate/CrateBodyA.png": "Base.rte/Craft/StorageCrate/CrateBodyA.png", "Base.rte/Actors/StorageCrate/CrateRackFG.png": "Base.rte/Craft/StorageCrate/CrateBodyA.png", "Base.rte/Actors/StorageCrate/CrateRackBG.png": "Base.rte/Craft/StorageCrate/CrateBodyA.png", "Base.rte/Actors/StorageCrate/CrateRackMAT.png": "Base.rte/Craft/StorageCrate/CrateBodyA.png", "Base.rte/Devices/Diggers/DiggerGibA.png": "Base.rte/Devices/Tools/Digger/Gibs/DiggerGibA.png", "Browncoats.rte/Actors/Soldier/ArmBGA.bmp": "Browncoats.rte/Actors/Infantry/BrowncoatLight/ArmBGA.png", "Browncoats.rte/Actors/Soldier/HandBGA.bmp": "Browncoats.rte/Actors/Infantry/BrowncoatLight/HandBGA.png", "Base.rte/Effects/Pyro/Flashes/MuzzleFlash02.png": "Base.rte/Effects/Pyro/Flashes/MuzzleFlash02.png", "Base.rte/Devices/Diggers/DiggerGibA.png": "Base.rte/Devices/Tools/Digger/Gibs/DiggerGibA.png",

For "Misc.json":

"Browncoat Fuel Bomb Burst": "Napalm Bomb Gib A", "Dummy Turret Large Gib C": "Dummy Dreadnought Turret Gib C", "FilePath = FilePath": "FilePath", "\tPath = ": "\tFilePath = ", "Rocket A Leg A": "Rocket Leg A", "GibParticle = AEmitter\n\t\t\tCopyOf = Fuel Fire Trace Black": "GibParticle = PEmitter\n\t\t\tCopyOf = Fuel Fire Trace Black", "Browncoat Soldier Hat Gib A": "Browncoat Light Soldier Hat Gib A", "Browncoat Soldier Hat Gib B": "Browncoat Light Soldier Hat Gib B", "Browncoat Soldier Hat Gib C": "Browncoat Light Soldier Hat Gib C", "Browncoat Soldier Hat Gib D": "Browncoat Light Soldier Hat Gib D", "Browncoat Soldier Hat Gib E": "Browncoat Light Soldier Hat Gib E", "= Sound": "= SoundContainer", "Flame 2 Hurt Emitter": "Flame 2 Hurt", "Flame 1 Hurt Emitter": "Flame 1 Hurt",

MyNameIsTrez commented 6 months ago

Thank you! Merged them manually a while back