While measuring some performance I noticed, that csp-trajectories takes up the majority of the CPU time. It seems like something is strange with the trajectory of Callistio, since it takes 11 ms to calculate. If I disable VSync it only takes 1.4 ms.
This leads me to believe, that something is wrong, with how the time is measured.
Steps to reproduce the behavior:
Go to "Settings" -> "Frame Timings"
Click "Enabled" and "Display On-Screen Statistics"
Describe the Bug
While measuring some performance I noticed, that csp-trajectories takes up the majority of the CPU time. It seems like something is strange with the trajectory of Callistio, since it takes 11 ms to calculate. If I disable VSync it only takes 1.4 ms.
This leads me to believe, that something is wrong, with how the time is measured.
Steps to reproduce the behavior:
csp-trajectories
timings.System
Please complete the following information:
feature/csl-node-editor