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csp-lod-bodies not compiling in debug mode #361
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florianSasz opened 8 months ago
There are some undefined variables and functions when compiling csp-lod-bodies in debug mode:
assert(rdata->getTexLayer() < 0);
in TileTextureArray.cpp line 98...<< mRdMap.size()...
in TreeManager.cpp line 299assert(node->getTile() != nullptr);
in TreeManager.cpp line 323