https://github.com/not-matthias/obs-rs - Uses the decoupled hook implementation of OBS Studio to capture frames, written in Rust. I didn't test it, but I think it should be possible to change hook_info structure member frame_interval to capture high framerates
Hello I've done a simple prototype of frame blending, it captures last 6 frames and blends in shader
You can replace
float4 PassThrough(VertDataOut v_in) : TARGET
tofloat4 PassThrough1(VertDataOut v_in) : TARGET
this will change the modeAlso include some sample footage. GH supports video embeds
Additional relevant links:
frame_interval
to capture high framerates