3 - Add a consciousness chart, heat chart, weapon's breakdown, ammo breakdown, critical listing and Gunnery/Piloting skill listing on each record sheet so that we could eventually have the program automatically track heat, consciousness, ammo usage, critical destruction and make certain piloting skill checks. Basically, this would take ALL paper out of the game as every single record sheet would be stored in the program and would contain all of the info players need to play the game (minus the rules). 3a - When automatically tracking heat, the program would have to have some way of knowing exactly how many weapons were fired by the unit (even the ones that missed) as well as whether the unit moved or not and whether it was walking, running or jumping. Also, the program would need to track the # of engine hits. 3b - When automatically performing piloting skill rolls for things like "chance of falling after sustaining too much damage" or "chance of falling after a kick" the program would need to know how many leg actuators, hips, or gyros had been damaged on the unit.
3 - Add a consciousness chart, heat chart, weapon's breakdown, ammo breakdown, critical listing and Gunnery/Piloting skill listing on each record sheet so that we could eventually have the program automatically track heat, consciousness, ammo usage, critical destruction and make certain piloting skill checks. Basically, this would take ALL paper out of the game as every single record sheet would be stored in the program and would contain all of the info players need to play the game (minus the rules). 3a - When automatically tracking heat, the program would have to have some way of knowing exactly how many weapons were fired by the unit (even the ones that missed) as well as whether the unit moved or not and whether it was walking, running or jumping. Also, the program would need to track the # of engine hits. 3b - When automatically performing piloting skill rolls for things like "chance of falling after sustaining too much damage" or "chance of falling after a kick" the program would need to know how many leg actuators, hips, or gyros had been damaged on the unit.