coupdeforce / swmud

Star Wars MUD LPC mudlib
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DISCUSSION: standardize colors on player senses #14

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
As I'm coding rooms and adding things like damage, smell, and sound messages it 
occurs to me that we should probably standardize the coloring of such events to 
make it more clear to players and to ensure we are uniform in our design. 

Here are my suggestions, I may have missed one:
sound: YELLOW
force sense: CYAN
smell: GREEN
environmental damage: RED (or BOLD WHITE)
taste: (if it ever comes up lol) MAGENTA

once approved we should add this info to a wiz help file or something

Original issue reported on code.google.com by lostinpl...@gmail.com on 31 Aug 2012 at 3:59

GoogleCodeExporter commented 9 years ago
bold white for env messages, red only on env dmg

Original comment by lostinpl...@gmail.com on 1 Sep 2012 at 11:41