Currently the list of required guilds and skills are mutual conditions rather
than separate and equally viable options. In other words, adding the mercenary
guild and the bounty hunter guild as requirements would require a player to be
in both of those guilds. However, it may be necessary to have such mutual
conditions for some items, so this functionality must be preserved. It is
therefore necessary to create another encapsulating array for the guild and
skill requirement lists, so that there can be multiple viable options for
crafting an item. This will require updating anything that uses the data from
the construct and manufacture daemons.
Original issue reported on code.google.com by coupdefo...@gmail.com on 3 Mar 2013 at 2:53
Original issue reported on code.google.com by
coupdefo...@gmail.com
on 3 Mar 2013 at 2:53