Time to take another crack at the Job system. The trickiest thing I can see here is just getting the voxel data into the job system in a way that it can understand. Might need to flatten some things. Check out the old job branch where I flatten all the surface overrides down into a struct... More memory, but all value types instead of an array!
Time to take another crack at the Job system. The trickiest thing I can see here is just getting the voxel data into the job system in a way that it can understand. Might need to flatten some things. Check out the old
job
branch where I flatten all the surface overrides down into a struct... More memory, but all value types instead of an array!