Open cowtrix opened 2 years ago
Try and implement a Compute Shader threading mode. This will probably require writing a copy of the algo in Unity's CUDA equivalent. Best to do this when the algo has been fully nailed down - which is, afaik, pretty close.
Try and implement a Compute Shader threading mode. This will probably require writing a copy of the algo in Unity's CUDA equivalent. Best to do this when the algo has been fully nailed down - which is, afaik, pretty close.