Open AeroDEmi opened 2 years ago
Hello,
I'm not completely sure what your question is.
The input height image 'should' be in grayscale. Often though colored images are used. I guess many users can live with this false interpretation of the resulting normal map.
The grayscale image is then altered by a few parameters: invert, contrast, blur/sharp
.
With these parameters you can adjust the displacement map to your liking until it fits your needs.
For professional usage/creation of specular maps you don't use a height map. This normally doesn't make sense at all.
But if you 'subselect' a specific height value by adjusting strength, mean, range
, this could work for some materials.
Depends on what you try to achieve.
Hi there!
I just wanted to know the algorithm you've used in the displacement and specular functions. I want to translate into python, so I don't know much about js.
For both functions you transform to grayscale using this function:
v = 0.2126*r + 0.7152*g + 0.0722*b
For the displacement map I see the
this.contrastImage
function but when I try to use console log inside it, it does not show anything. Can you help me clear how the displacement and the specular function works pixel-wise? Thank you.