Down the road it would be nice to be able to extend maps in various directions.
For now I think the easiest way to implement might be to save geomorph names somewhere in the hexmap, so that a map extension can start by finishing off any morphs that fell on the map borders.
Down the road it would be nice to be able to extend maps in various directions.
For now I think the easiest way to implement might be to save geomorph names somewhere in the hexmap, so that a map extension can start by finishing off any morphs that fell on the map borders.