Open Zeugmarout opened 7 months ago
Villages (1 to 4 little huts as the illus, saved as Village_1 and so on I guess)
Basic U&WA castle denizens
Basic 1-5 (per 10 mile square/hex) Lairs placed on Arn. cells and populated via U&WA + FFC, with treasure type from M&T
Additional tilesets:
Additional hex features: dolmens shrines safe havens e.g. Rivendell or the tree in Berserk These could just be a set of 20+ icons and you could let the end user define what it is, of course
Customizable color palette options - ie. you can pick sets of swatches that define the base colors for tile types, and then if none of the presets satisfy you can define each one (#000 etc. or with a color picker popup,) Would this interfere with expansions etc. down the road?
Tiles lining up - redo mats
Rivers, Fords (Lakes, etc.)
Paths, Roads optional
Labels
Coastal process
Put a bunch of options on toggles
Other tilesets and morphs(!)
Mists of various colors
Additional features for hexes: shrines, lairs, dungeons etc.
Experiment with more hybrid hex types, like Dense Swamps and Foothills
Wrapped up into an executable
Right-click menu that opens up for modifying tiles, adding notes etc