Closed edqx closed 3 years ago
Here was a quick reproduction I made for the external symbol error, if it's needed.
auto dom = svgdom::load(papki::FSFile("rifle.svg"));
auto result = svgren::render(*dom);
if (!sprite)
D3DXCreateSprite(device, &sprite);
if (!sprite)
D3DXCreateTexture(device, dom->width.value, dom->height.value, 0, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture);
RECT r{0, 0, dom->width.value, dom->height.value};
sprite->Begin(D3DXSPRITE_ALPHABLEND);
sprite->Draw(texture, &r, NULL, NULL, D3DCOLOR_RGBA(0, 0, 0, 255));
sprite->Flush();
sprite->End();
Although I don't think this code will actually run as expected, and I can't know since it doesn't build.
@edqx after you have installed the NuGet packages, did you update those to all latest versions?
The svgren
is still in active development phase, so strict dependencies versions are not updated regularly, so one has to always install latest versions of packages.
The r4
is a dependency in latest version of packages.
The latest version on NuGet is 0.5.6 which as far as I understand is the latest one, judging by GitHub tags.
@edqx how about all the other dependency packages? I meant those have to be latest version also.
Okay so my packages were indeed outdated, downloading the latest ones worked great. After a few std version errors, and switching my C++ standard to latest
in my VS project settings, all build errors were fixed. Thanks for the quick reply and the work on this library.
Yes, it needs at least C++17
. Great that it worked for you!
Hi I'm having trouble building my project installing libsvgren through Nuget. I also had to change some of the internal code which is not ideal. I also had to install
r4
separately. Shouldn't this be a dependency?Line 48 of
render.hpp
expected me to havesvgdom::SvgElement
instead ofsvgdom::svg_element
.I've uploaded an image for the first issue I was having, I've set my runtime library in both configuration places to
Multi-threaded Debug DLL (/MDd)
Thanks.