For example if you have a piece of armor with +100MAG it will completely ignore that.
I think the best way to handle it is to simply add the offensive and defensive stat values regardless of if it's armor or weapon. So for example if you choose Offensive stat MAG and defensive stat RES, then an armor with 50 MAG and 200 RES would use 250 for the calculation, instead of just 200. Similarly for weapon.
I kind of feel like even that's not enough, because for defensive stat you never really want to go full-on DEF or full-on RES. But I'm not sure of a better way to handle this that gives a more useful score number. In the end I just want to present 1 number, and not have to make people look through 5 or 10 different numbers to figure out what's best.
For example if you have a piece of armor with +100MAG it will completely ignore that.
I think the best way to handle it is to simply add the offensive and defensive stat values regardless of if it's armor or weapon. So for example if you choose Offensive stat MAG and defensive stat RES, then an armor with 50 MAG and 200 RES would use 250 for the calculation, instead of just 200. Similarly for weapon.
I kind of feel like even that's not enough, because for defensive stat you never really want to go full-on DEF or full-on RES. But I'm not sure of a better way to handle this that gives a more useful score number. In the end I just want to present 1 number, and not have to make people look through 5 or 10 different numbers to figure out what's best.