cpreh / spacegameengine

An easy to use game engine written in C++
Boost Software License 1.0
7 stars 2 forks source link

Make render queue more versatile #65

Open pmiddend opened 12 years ago

pmiddend commented 12 years ago

Motivation

The render queue currently basically consists of a list of integers representing index tuples to vertex and index buffers. This should be made more abstract, so it can contain other resources.

Brainstorming