Adds render_state::target_change, render_state::shader_change (no need to do complex shading when all we want is depth information? Alternatively, just disable the color writes and read in the depth surface (and convert it to a texture? is that possible in sge?)
Brainstorming
render_state::target_change
,render_state::shader_change
(no need to do complex shading when all we want is depth information? Alternatively, just disable the color writes and read in the depth surface (and convert it to a texture? is that possible in sge?)Resources