issues
search
cpreh
/
spacegameengine
An easy to use game engine written in C++
Boost Software License 1.0
7
stars
2
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Implement occlusion queries
#50
pmiddend
closed
12 years ago
0
Rename sge::renderer::cg::char_ to char_type
#49
pmiddend
closed
12 years ago
1
Output shader filename on "invalid main", too
#48
pmiddend
closed
12 years ago
0
Properly fix point sprites
#47
pmiddend
opened
12 years ago
0
Add Cg wrapper
#46
pmiddend
closed
12 years ago
2
add seed to the noise generator
#45
nmeyering
opened
12 years ago
1
Remove dim_ from simplex_noise
#44
pmiddend
closed
12 years ago
1
simplex_noise should take strong typedefs in the ctor
#43
pmiddend
closed
12 years ago
0
Move simplex_noise::mod to detail namespace and add inline attribute
#42
pmiddend
closed
12 years ago
0
Rename simplex_noise to just simplex
#41
pmiddend
closed
12 years ago
1
Make the renderer state explicit in renderer's interface
#40
cpreh
closed
12 years ago
0
Implement multi sampling in OpenGL
#39
cpreh
closed
12 years ago
1
Move GLX stuff from awl into sge
#38
cpreh
closed
12 years ago
0
Implement delayed unloading of plugins
#37
cpreh
closed
12 years ago
0
Fix Windows library unloading
#36
cpreh
opened
12 years ago
0
Add querying of display modes to renderer::system
#35
cpreh
opened
12 years ago
0
Rewrite font
#34
cpreh
closed
12 years ago
0
Implement the evdev input backend
#33
cpreh
closed
12 years ago
0
Add joypad support to DirectInput
#32
cpreh
closed
12 years ago
0
Add more conversions to winconv
#31
cpreh
opened
12 years ago
0
Rewrite camera to use quaternions instead of Euler angles
#30
pmiddend
opened
12 years ago
0
Implement a keyframe interpolating camera
#29
pmiddend
opened
12 years ago
0
Fix model_loader with certain models
#28
pmiddend
closed
12 years ago
0
Fix initial mouse grab in DirectInput
#27
cpreh
closed
12 years ago
1
Switch to CEGUI-0.8
#26
pmiddend
closed
12 years ago
0
The warning in cegui::input::syringe should be verbose-logged
#25
pmiddend
closed
12 years ago
0
Get rid of basic types
#24
pmiddend
opened
12 years ago
0
Try EXT swapping instead of SGI swapping
#23
pmiddend
closed
12 years ago
0
Make "alda" ready to use in sanguis/sgeroids
#22
pmiddend
closed
12 years ago
0
Rework sge::camera
#21
pmiddend
closed
12 years ago
1
Add an assertion for the argument count in kernel::argument
#20
pmiddend
closed
12 years ago
1
Rename sge::image2d::view::dim to ::size
#19
pmiddend
closed
12 years ago
0
Output build log even if the build succeeded (warnings!)
#18
pmiddend
closed
12 years ago
0
Implement events as synchronization points
#17
pmiddend
closed
12 years ago
0
Implement samplers
#16
pmiddend
closed
12 years ago
0
Rename "texture" classes to "image"
#15
pmiddend
closed
13 years ago
0
Create namespace memory_object::texture::
#14
pmiddend
closed
13 years ago
0
Move context::error_callback types to context namespace
#13
pmiddend
closed
12 years ago
1
Add texture support (2D and 3D)
#12
pmiddend
closed
12 years ago
0
Add callback support for program::build
#11
pmiddend
closed
12 years ago
1
Add tag system to json::convert
#10
pmiddend
closed
12 years ago
1
Read in normals from vertex buffer in modelloader
#9
pmiddend
closed
13 years ago
0
Test model loader with textures
#8
pmiddend
closed
13 years ago
1
Create a list of command line options for json::config
#7
pmiddend
closed
12 years ago
0
Think about line_drawer taking any::color instead of line_drawer::color
#6
pmiddend
closed
12 years ago
0
Talk about clearing the fragmented texture
#5
pmiddend
closed
11 years ago
0
Talk about clearing the fragmented texture
#4
pmiddend
closed
13 years ago
1
Make cegui use power-of-two textures
#3
pmiddend
closed
12 years ago
0
Adapt debug_drawer so it queues the lines which are sent when it's not in update()
#2
pmiddend
closed
12 years ago
0
Improve performance of cegui's geometry_buffer
#1
pmiddend
closed
12 years ago
0
Previous
Next