Closed thealexhoar closed 5 years ago
Fixed! sorry about that
now the sky background always seems to be moving to the right, and in the horizontal scene the ghost seems to just disappear into the background. Are these issues happening bcos u just based it off of some old branch, or is it due to the new changes?
ok so i figured out why the 2 issues are happening:
texture_manager
int
values rather than using the float
value
@thealexhoar the second one seems like an easy fix, but the removing the changes in the texture_manager
seems to reintroduce the line bug. Any thoughts?The physics bug is fixed but the ghost is still disappearing, which I think it worse than the line bug. Can we separate these into two different pulls?
It's literally the day of, I'm not going to separate them. If the ghost is disappearing then the animation has invalid UV coordinates, that's what the texture_manager
change fixes: it clamps texture coordinates to prevent artifacts (the lines).
Updated to fix the ghost animation.
@prayansh do you know how to fix the UV coordinates?
@prayansh nevermind
vertical levels are such an improvement
dracula doesn't fall to his death anymore, also panda doesn't show up in the final cut scene and pops in late in the beach scene!! nooooooooooo
and add 0.005 to uv1 of ghost so no extra arms!!
Made the relevant fixes!
Note that there are some cosmetic changes to physics that remained. Aside from those, the line bugs are fixed.