Open vpenades opened 6 years ago
I never tried OculusWrap, but I definitely did a quick search for existing options before doing my own wrapper. The reasons why I went with my own wrapper were probably those (I don't remember my exact thoughts that well)
There's a thread on the MonoGame github where somebody used OculusWrap in MonoGame and had some problems with it: https://github.com/MonoGame/MonoGame/issues/4640
It doesn't take much code to wrap the basic functionality, and since I'm experienced in C++ and PInvoke I could do this very quickly.
No extra dependencies.
Problem solving is probably easier with the official Oculus SDK (bigger community, probably better documentation)
I get a better understanding of what exactly is going on under the hood.
But as I said, I never tried OculusWrap. It might very well be a good option.
Is there a reason why you didn't use https://github.com/ab4d/Ab3d.OculusWrap ?