Open cptlobster opened 1 year ago
just using doubles (per #5)
making at least the subclasses of the objects immutable (i.e. Transform
class will be immutable), might need to just make the actual game objects mutable because it relies on the devil's mark (variable state)
this code is an absolute mess, two potential solutions are to clean it up or just throw a pipe bomb at it; cleaning it up is probably more advisable
Vertex[]
class (instead ofVertex3
,Vertex2
,Vertex3Int
,Vertex2Int
)