Open craftablescience opened 1 year ago
Core Engine
Currently, the "game loop" is that update is called on all entities, then render is called on all entities. This is not a good idea. Use deWITTER's Game Loop to make update and render both run as fast as possible (update should be locked to 60fps).
update
render
Component to Improve
Core Engine
Describe Your Suggestion
Currently, the "game loop" is that
update
is called on all entities, thenrender
is called on all entities. This is not a good idea. Use deWITTER's Game Loop to makeupdate
andrender
both run as fast as possible (update
should be locked to 60fps).