Closed craftablescience closed 1 year ago
@craftablescience I think it's actually better to keep the main engine and the editor portions separate for a code organization purpose. having all of the editor code mingled in the main engine code would be extremely messy and would make removing the editor components difficult for anyone who wants to remove them from their game.
Not to mention it's just confusing.
I'm not saying to merge the code, I'm saying to move the source code to a src/
folder like how every other C++ project is organized
ah the wording of this made it sound like you wanted the code INSIDE the directories to be moved into one directory. not just moving the directories into a src folder.
All existing PRs would need to be merged first so its not a big priority
I think this isn't too necessary now, it would just be another folder to open
Godot doesn't have a src folder and they're doing pretty well organization wise
Component to Improve
Other
Describe Your Suggestion
The editor and engine code should be moved to a common src directory. This refactor is impossible to do before PRs and branches are merged into main.