Open BreakinBenny opened 4 days ago
I haven't added animation parsing to the MDL parser yet, so when I do I'll add that functionality to VPKEdit. Interesting to see VTX files aren't required, I didn't know that was a thing
I haven't added animation parsing to the MDL parser yet, so when I do I'll add that functionality to VPKEdit. Interesting to see VTX files aren't required, I didn't know that was a thing
Yes, well for starters the stock HLMVs (including SFM's which I just tested, I'm sure it's the same with CS:GO's SDK) refuse to load models that lack vertices.
I think I am going to keep VTX files as a requirement, all Valve official models require them and I've never seen a use for a model without them
Kinda expected that, and HLMV++ already allows viewing models with skeleton animations, with or without vertices.
Describe Your Suggestion
Currently, VPKEdit does not let us view model animations whereas HLMV++ does. This is best demonstrated when you load up a .MDL file without .VTX files, which gives us the Error placeholder instead of drawing a skeleton and a list of animations.
But maybe that's not really the point of this application…?