Open ghost opened 6 years ago
I think this is a good idea. We've tossed it around before.
The problem is I'm not exactly sure what we would do? We might be able to find some existing library to port (maybe from the Java world) or we could write our own wrapper around OpenAL and / or whatever.
I just don't have a lot of experience in this area.
Check out NAudio, great library that allows for considerable control over audio streams.
Since fmod was mentioned I'll leave this quote from their licence page.
Q. Can I distribute FMOD as a standalone library or as part of a game engine or toolset. A. No, you are not permitted to distribute FMOD in that way. Contact us if you would like to discuss a special arrangement.
This is a feature request/suggestion. After working a bit with the standard audio of MonoGame, it has quite a few limitations.
I had issues with:
Shouldn't there be a MonoGame.Extended.Audio to help with this?
Perhaps fmod could be used for this, it has decent support from what I hear, used in a few MonoGame games and also seems to support all platforms that MonoGame supports, but for now there doesn't seem to be a wrapper of sorts tailored for use with MonoGame.
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