Closed jakeklassen closed 1 year ago
Hm.... it's something interesting. I will try to reproduce this case. Now I can only advice to do it: https://community.monogame.net/t/error-in-pipeline-failed-to-create-importer-bitmapfontimporter/11783/4
So I was able to fix this. I was modifying an older repo of mine which I think was not current with the newest Monogame dotnet template.
I simply updated and created a new repo using dotnet new mgdesktopgl
, re-added Monogame.Extended and my assets. Builds and runs just fine now 👍
Hopefully that helps others.
I'm trying to get a bitmap font rendering in a simple demo.
I've searched this in the repo, but oddly others have issues with MGCB. Mine builds just fine and the importers are selected correctly after referencing
MonoGame.Extended.Content.Pipeline
like the documentation calls for. My issue is when building or running the application.When running or building the app (via
dotnet build
ordotnet run
) I get the follow error:Here are some package versions for reference:
Any ideas what it could be?