Closed coinight closed 1 year ago
Hello! I'm glad you pay attention to our project. Do you mean you've removed nuget reference to MonoGame.Extended.Tiled and created your own version of MonoGame.Extended.Tiled? Or you only copy source code of MonoGame.Extended.Tiled to main project?
I removed nuget reference to MonoGame.Extended(removed all included pipeline,tilemap and so on),and add all source code to my project. the error report on content Load,but I had changed nothing in code ,why the content can't be loaded?
Because, when you add source code to your project, you change assembly name. In error message you can read this: MonoGame.Extended.Tiled.TiledMapReader, MonoGame.Extended.Tiled
(from content). It means engine try to search class with name MonoGame.Extended.Tiled.TiledMapReader
a inside assembly MonoGame.Extended.Tiled
.
You can try to create own assembly MonoGame.Extended.Tiled
in your solution and copy class TiledMapReader. Don't change namespace.
Thanks! i will try it later
Sorry for re-opening, but currently experiencing this exact problem with 4.0.3.
@coinight If possible, would you mind sharing what you did to get it to load? I'm not sure how this new assembly should look like, just the TiledMapReader
class? Not the whole folder? Any help would be greatly appreciated!
Sorry for disturbing you. I'm learning monogame,and i wanna load some texts which are created in tilemap editor, i noticed that the TiledMapObjectLayer's TiledMapObject WILL NOT load text property correctly(missing dictKey:Text,Font and so...) so i want to change some source code to load Text Obj correctly. i delete the nuget package,import the source code, start program. It happened:
in line: map = Globals.contentManager.Load("TileMap\MainMap");
Microsoft.Xna.Framework.Content.ContentLoadException
HResult=0x80131500
Message=Could not find ContentTypeReader Type. Please ensure the name of the Assembly that contains the Type matches the assembly in the full type name: MonoGame.Extended.Tiled.TiledMapReader, MonoGame.Extended.Tiled (MonoGame.Extended.Tiled.TiledMapReader, MonoGame.Extended.Tiled)
Source=MonoGame.Framework
StackTrace:
in Microsoft.Xna.Framework.Content.ContentTypeReaderManager.LoadAssetReaders(ContentReader reader)
in Microsoft.Xna.Framework.Content.ContentReader.InitializeTypeReaders()
in Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
in Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
in 在 Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
in Engine.Scene..ctor() 在 D:\MonoGames\MyFirstMonoGame\MyFirstMonoGame\Engine\Scene.cs
in MyFirstMonoGame.Main.LoadContent() in D:\MonoGames\MyFirstMonoGame\MyFirstMonoGame\Main.cs line:42
in MyFirstMonoGame.Main.Initialize() in D:\MonoGames\MyFirstMonoGame\MyFirstMonoGame\Main.cs line:34
in Microsoft.Xna.Framework.Game.DoInitialize()
in Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
in MyFirstMonoGame.Main.Program.Main() in D:\MonoGames\MyFirstMonoGame\MyFirstMonoGame\Main.cs line:78
why it happened?And how to solve it. I'm chaning Engine form unity to monogame,so maybe it's a sally question,but i have no idea. thanks