Adjusting the constructor api of animated sprites to be similar to the original MGE method where a single sprite takes in a spritesheet and can be told to play different animations that way instead of creating multiple animated sprites from a spritesheet.
Adjusting the constructor api of animated sprites to be similar to the original MGE method where a single sprite takes in a spritesheet and can be told to play different animations that way instead of creating multiple animated sprites from a spritesheet.