I created a "Collection of Images" tileset and used it to place multiple different images as tiles on my map.
For example, I placed image A, B, and C on the map. In the tiled editor, this is working fine.
A is large, 676x900
B is smaller, about 100x200
C is just 16x16
When the map renders in my game, it's rendering image A in all 3 places (although, the width and height match the image that is supposed to be there)
So where B is supposed to be on the map, a 100x200 version of A appears instead.
Since the size is correct, it does seem like MonoGame.Extended is recognizing that it's a different tile, but it's failing to get the correct image reference.
I know this tileset type was not supported in the past, but it looks like this pull request claimed to have added the feature?
UPDATE: I discovered it actually uses the first used tile for all locations. So if I erase tile A, it uses tile B for all instances of B and C.
Also, there appears to be a small bar appearing in the bottom left of the tile when the image for the tile is very large (676 x 900). The bar is not present in the original image or in the Tiled editor. Not sure if this is related.
I created a "Collection of Images" tileset and used it to place multiple different images as tiles on my map.
For example, I placed image A, B, and C on the map. In the tiled editor, this is working fine.
A is large, 676x900 B is smaller, about 100x200 C is just 16x16
When the map renders in my game, it's rendering image A in all 3 places (although, the width and height match the image that is supposed to be there)
So where B is supposed to be on the map, a 100x200 version of A appears instead.
Since the size is correct, it does seem like MonoGame.Extended is recognizing that it's a different tile, but it's failing to get the correct image reference.
I know this tileset type was not supported in the past, but it looks like this pull request claimed to have added the feature?
https://github.com/craftworkgames/MonoGame.Extended/pull/827
I'm using:
MonoGame 3.8.2.1105 MonoGame.Extended 4.0.3
UPDATE: I discovered it actually uses the first used tile for all locations. So if I erase tile A, it uses tile B for all instances of B and C.
Also, there appears to be a small bar appearing in the bottom left of the tile when the image for the tile is very large (676 x 900). The bar is not present in the original image or in the Tiled editor. Not sure if this is related.