craftworkgames / MonoGame.WpfCore

MonoGame embedded inside a WPF app.
MIT License
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Is this project related to MonoGame.Framework.WpfInterop? #12

Open dbruning opened 1 year ago

dbruning commented 1 year ago

There used to be a Github repo https://github.com/MarcStan/monogame-framework-wpfinterop which published a nuget package MonoGame.Framework.WpfInterop

That Github repo has disappeared and I'm wondering if this repo is the successor? Or something completely different?

Thanks!

damian-666 commented 1 month ago

I have. I have a branch of that. but it's over engineered. It's the. I mean, Mark . One covers a lot of edge cases and it uses a. the game class, which it shouldn't really use

so it uses game component that's based on game. I don't like that.

. And it does a lot of things that not everyone would want. But there's ideas in it that you could take. I'm trying to version of this working I'm not sure if in Avalonia . and I want to use the same sort of architecture in here. So this this thing still works and what mark stands ones does is in addition to handling the keyboard, which I don't care about. handles the case of having a really large when you have tabs you have multiple tabs. What it does is it will allocate the entire desktop and share that between tabs so that if unless you're doing transparency you don't you don't just allocate the applications buffer. So if you resize it and you're you know or if you're not using the entire if you're not you don't need it. You just need to make an I device service.