Open ExperiBass opened 5 years ago
This will depend on how you're performing collision detection/resolution -- it's hard to diagnose without seeing the code!
@starwed Code:
.bind('Move', function(evt) { // after enemy moved
var hitDatas, hitData;
if ((hitDatas = this.hit('Wall'))) { // check for collision with walls
hitData = hitDatas[0]; // resolving collision for just one collider
if (hitData.type === 'SAT') { // SAT, advanced collision resolution
// move player back by amount of overlap
this.x -= hitData.overlap * hitData.nx;
this.y -= hitData.overlap * hitData.ny;
} else { // MBR, simple collision resolution
// move player to previous position
this.x = evt._x;
this.y = evt._y;
}
}
})
Hello again :wave: Whenever my player is on a wall (Say, facing vertically) and i move into the wall and move down or up at the same time, the player gets "locked" into place. Also, the wall entities have a slight gap on one side only.