cranberrygame / cordova-plugin-ad-admob

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Beware the 2% ad sharing #18

Open becvert opened 7 years ago

becvert commented 7 years ago

Why not advertising more clearly the ad sharing? In it's own License section for instance

//if no license key, 2% ad traffic share for dev support. //you can get paid license key: https://cranberrygame.github.io/request_cordova_ad_plugin_paid_license_key //window.admob.setLicenseKey("yourEmailId@yourEmaildDamin.com", "yourLicenseKey");

renandecarlo commented 7 years ago

This is open-source, I think you're free to fork and remove the 2% if you are willing to.

I also agree that there should be something clearer.

becvert commented 7 years ago

Hi @renandecarlo

open source or not, this is not the point for me. there are quite a few admob plugins out there. none are very upfront. I'm pretty sure a lot of devs don't realise that there is the ad sharing.

interesting points there too https://github.com/floatinghotpot/cordova-admob-pro/issues/450

I switched over to cordova-plugin-admob-free since then.

thanks

renandecarlo commented 7 years ago

I'm on par with that 2%+ conversation. That is actually one of the reasons I came here, besides some other problems I was having with admob-pro. I'm ok with 2%, but I can't trust it if it has to retrieve and send information from a 3rd party server. I wasn't even aware of that before that conversation.

That "crackers" story of the 30% didn't convince me.

I think most of the admob plugins try to earn money by kinda hiding that there is a commission.

The problem with cordova-plugin-admob-free is that there are no mediations.

becvert commented 7 years ago

Clearly some plugins are outright scams and admob-pro as some big issues.

This is to us to put effort into adding mediation plugins That's how works the community. I started to add Facebook Audience mediation (not on npm yet) It's quite straight forward.

code4youreal commented 7 years ago

I do not care the 2% but this plugin is unusable on iOS If I build with cordova-plugin-ad-admob then I always get build failed message, and the support is a joke! Someone told me this plugin do not support iOS 10 so I do not recommend.

rahianeja commented 6 years ago

I agree not informing about commission upfront. 2% is okay as long as it is clear its 2%. I tried to read plugin files, but couldn't figure out how this commission is going and where is the logic. I also feel this is only to get devs pay for license.