Open AnyResO opened 3 months ago
Ah it seems your regex here expects classes to be only Brush
while it could be Engine.Brush
see https://gist.github.com/AnyResO/1754e25777c75f5f8d1f3e170d62826c#file-mp-beml4-canyoncrusade-t3d-L32
Indeed, I think using r"""(Begin Actor Class=(?:Engine.)?Brush .*?End Actor)"""
will work.
It seems that a .t3d
can also be tied to a binary .mopp
.
Do you by any chance have any clues on how to extract the terrain geometry from this file?
I found this wiki that describes the format in more detail, but that's all for now https://github.com/niftools/nifxml/wiki/Havok-MOPP-Data-format
Here's a zip archive with sample data MP-BEML4-BloodVeldt.zip
I'm trying to import an old map made for Unreal Engine 2 / 2.5 in UnrealEd.
@crapola Do you know why importing the following map in Blender 4.0 results in an empty collection with no meshes?
https://gist.github.com/AnyResO/1754e25777c75f5f8d1f3e170d62826c