Open followingthefasciaplane opened 1 year ago
to update this - it seems like sv_force_transmit_ents 1 is the only consistent fix. forcing preload doesn't seem to work every time or for every map. this cvar is in both csgo and css, it's just hidden in css but can be changed using "sm_cvar sv_force_transmit_ents 1"
STA has a bug where some stuff wouldnt render in playback.
if u force map textures to preload this seems to fix it. sv_forcepreload 1 on your server and cl_forcepreload 1 on your client provides an acceptable fixsv_force_transmit_ents 1 works for csgo and css but in css it's a hidden cvar and can only be changed through sm_cvar