Closed mcoswel closed 2 years ago
Thanks for submission and sorry for the late reply.
It looks like something unusual has happened to the input file path. By chance do you still have the project file that causes this crash?
I'm gonna close this one due to very little details to investigate on. Feel free to reopen if the problem still stands.
When i try to save my project it crashed.
Application Log
``` Version: 4.10.1 OS: Windows 7 6.1 amd64 JRE: 13.0.2 Oracle Corporation GPU: Intel(R) HD Graphics 530 OpenGL vendor: Intel OpenGL version: 4.4.0 - Build 21.20.16.5064 [ExtensionModuleRepositoryService] Cached data was loaded [ConfigurationController] Incremental fonts are disabled [GlobalShortcutHandler] Parsing shortcut file: hotkeys_default.txt [SystemUtils] Recognized system configuration is Windows (x64) java.lang.RuntimeException: Actor: miFileSave | Image: custom/ic-save | Label: Save | VisLabel: Ctrl+S at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:192) at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:152) at com.badlogic.gdx.scenes.scene2d.ui.Button.setChecked(Button.java:125) at com.badlogic.gdx.scenes.scene2d.ui.Button$1.clicked(Button.java:93) at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88) at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71) at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355) at com.crashinvaders.common.PrioritizedInputMultiplexer$Wrapper.touchUp(PrioritizedInputMultiplexer.java:136) at com.crashinvaders.common.PrioritizedInputMultiplexer.touchUp(PrioritizedInputMultiplexer.java:83) at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70) at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.