Open d-mokliakov opened 2 years ago
May I add some details here.
Minimum requirement Windows 11
(Not sure about that, but as Tommy E. mentioned, it seems not to be reproducible with Win10)
Steps
TP should crash now (if you're on Windows 11).
Investigations has shown, the base issue is caused by lwjgl, as it tries to unpack _lwjglnfd.dll to a temporary directory. If this file exists already and is in use by another app, an IOException is thrown, which is silently caught and wrapped into another one.
From my point of view TP cannot fix the issue, but may a workaround to prevent the crash would be available (as it is for "Add directory")
Application Log
``` Version: 4.11.0 OS: Windows 10 10.0 amd64 (Windows 11 actually, crash report is lying) JRE: 17.0.1 Oracle Corporation GPU: NVIDIA GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 OpenGL vendor: NVIDIA Corporation OpenGL version: 4.6.0 NVIDIA 516.94 [ExtensionModuleRepositoryService] Cached data was loaded [ConfigurationController] Incremental fonts are disabled [GlobalShortcutHandler] Parsing shortcut file: hotkeys_default.txt [SystemUtils] Recognized system configuration is Windows (x64) [LWJGL] Failed to load a library. Possible solutions: a) Add the directory that contains the shared library to -Djava.library.path or -Dorg.lwjgl.librarypath. b) Add the JAR that contains the shared library to the classpath. [LWJGL] Enable debug mode with -Dorg.lwjgl.util.Debug=true for better diagnostics. [LWJGL] Enable the SharedLibraryLoader debug mode with -Dorg.lwjgl.util.DebugLoader=true for better diagnostics. java.lang.RuntimeException: Actor: pifOnboardingBtnNew | Image: custom/ic-input-file-add | Label: Add input files: Add input files at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:192) at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:152) at com.badlogic.gdx.scenes.scene2d.ui.Button.setChecked(Button.java:125) at com.badlogic.gdx.scenes.scene2d.ui.Button$1.clicked(Button.java:93) at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88) at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71) at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355) at com.crashinvaders.common.PrioritizedInputMultiplexer$Wrapper.touchUp(PrioritizedInputMultiplexer.java:136) at com.crashinvaders.common.PrioritizedInputMultiplexer.touchUp(PrioritizedInputMultiplexer.java:83) at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70) at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:378) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:192) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.