Closed mattemoore closed 1 week ago
Added in screenshots from inspector.
Tried the scriptables approach and same issue:
Hey!
The logs on the GoapActionProvider show that it was unable to find a valid action to perform.
Your goal already has its conditions met and is already completed and as such won't search for anything to do.
Since it doesn't find a valid action, you're not getting any move events 😁
Fascinating. I was looking at the goal condition in the opposite way. I was looking at the goal condition as when the goal would be active not completed and thus not "enabled".
Glad we figured it out!
I should probably spend some more time explaining this in the docs.
Describe the bug The various target related events in my agent move behaviour script are not firing. Awake and OnEnable events fire. None of the target events fire thus
shouldMove
is always false.Steps to Reproduce Steps to reproduce the behavior: Followed tutorial. Modified to my needs as needed.
Expected behavior Target events fire which trigger agent movement.
Screenshots
Unity Version 2022.3.35f1
Unity.Collections Version Not sure how to retrieve this.
Package Version In screenshots section.
Additional context Additional context available upon request.