Currently, we make use the THREE.js vectors. As we approach creating our own physics library optimized for being synchronized with the server, we should move to using our own vector implementations. We don't want our Physics library to be tied to our graphics library. Also, since we'll be keeping Go and JS implementations in sync, it will be easier if the packages are mirrored closely.
Currently, we make use the THREE.js vectors. As we approach creating our own physics library optimized for being synchronized with the server, we should move to using our own vector implementations. We don't want our Physics library to be tied to our graphics library. Also, since we'll be keeping Go and JS implementations in sync, it will be easier if the packages are mirrored closely.