Open RndUser0 opened 5 months ago
Can confirm, and tried running it from source, and it apparently encounters an error when trying to execute the following:
const SystemBytes = mscorlib.classes["System.Byte"];
const deserializeAsync = il2cpplib.classes["YgomSystem.Network.FormatYgom"].methods.DeserializeAsync;
const getpubliclevel = il2cpplib.classes["YgomGame.Duel.Util"].methods.GetPublicLevel;
console.log("attached");
Basically all lines after line 8 in _.js const mscorlib = Il2Cpp.Domain.assemblies["mscorlib"].image;
causes it to encounter the following error:
Traceback (most recent call last):
File "frida\core.py", line 450, in _on_message
File "script.py", line 30, in on_message
KeyError: 'payload'
I checked the definitions of DeserializeAsync
in YgomSystem.Network.FormatYgom
and GetPublicLevel
in YgomGame.Duel.Util
, and nothing seems to have changed regarding these two methods in the new version.
The error occurs already when the line const SystemBytes = mscorlib.classes["System.Byte"];
is executed, so I suspect there is some unclear reason for the error.
My knowledge of debugging Frida and il2cpp in node and python is limited, so I couldn't investigate further.
After further investigation, it is believed that the error is likely due to this version of the game being built with a newer version of Unity, which is causing the problem.
Loading/Saving replays and revealing the opponent's hand no longer works.